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JLI MANGA DESIGN: Winter 2010

Submitted by willthethrill22 on Thu, 01/07/2010 - 23:45.
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JLI forwards Manga instruction with Manga Design, a intermediate course for artists versed in the basics of the illustration process. The learning centers around development of self created characters using the MANGA MATRIX process, and concluding with an original, illustrated manga page. This quarter we will focus on the illustration and designs by UDON Studio for the legendary CAPCOM video game Street Fighter. Join us on Fridays from 430-630.

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Street Fighter 2: Introduction Screen

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GET OUT YOUR QUARTERS!

The History of Street Fighter

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Street Fighter made its debut in the arcades in 1987. It was designed by Takashi Nishiyama and Hiroshi Matsumoto. The player took control of martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player could join in at any time and take control of Ryu's rival, Ken.

The player could perform three types of punch and kick attacks (which varied in speed and strength) and three special attacks: the Hadouken, Shoryuken and Tatsumaki Senpuukyaku. These were performed by executing special button combinations with the controls.

Street Fighter II: The World Warrior, released in 1991, was the first true sequel to the original Street Fighter, following an unsuccessful attempt to brand the 1989 fighting action game Final Fight as a Street Fighter sequel, and an officially commissioned spin-off Human Killing Machine on the ZX Spectrum and other home computers. It was one of the earliest arcade games for Capcom's CP System hardware and was designed by Akira Nishitani (Nin-Nin) and Akira Yasuda (Akiman), who were previously responsible for Final Fight and Forgotten Worlds. The release of the game had an unexpected impact on gaming and was the beginning of a massive phenomenon.

Street Fighter II was the first one-on-one fighting game to give players a choice from a variety of player characters with different moves, an option which created hitherto unknown levels of depth and replay value for an arcade game. Each player character had a fighting style with approximately 30 or more moves (including previously nonexistent grappling moves such as throws) as well as two or three special attacks per character.

In the single-player mode, the player's chosen character is pitted sequentially against the seven other main characters before confronting the final four 'boss' opponents, who were CPU-controlled characters not selectable by the player.

As in the original, a second player could join in at any point during single player mode and compete against the other player in competitive matches, with the multiple available characters allowing for more varied matches.

The original Japanese version of Street Fighter II introduced an African-American boxer named "Mike Bison" (abbreviated as "M. Bison") as a boss character, a parody of real-life boxer Mike Tyson. In order to avoid any likeness infringement lawsuit from Tyson, Capcom rotated the names of three of the boss characters for international versions of the game:[4] The final boss, called Vega in the Japanese version, was given the M. Bison name; the talon-wielding Spanish warrior known as Balrog in the Japanese version was renamed Vega; and the boxer became Balrog.

Street Fighter II proved to be popular due to all these factors, eclipsing its predecessor in popularity, eventually turning Street Fighter into a multimedia franchise.

Character from Street Fighter Street Fighter II Street Fighter: The Movie Street Fighter Alpha (Zero) Street Fighter EX Street Fighter III Super Gem Fighter (Pocket Fighter) Street Fighter IV

Abel
Adon
Ace
Akuma (Gouki)
Alex
Allen
Area
Balrog (M. Bison)
Birdie
Bison II (Vega II)
Blade
Blair
Blanka
Bloody Hokuto
C. Jack
C. Viper
Cammy
Charlie (Nash)
Chun-Li
Cody
Cycloid β
Cycloid
D. Dark
Dan
Darun
Dee Jay
Dhalsim
Dudley
E. Honda
Eagle
El Fuerte
Elena
Evil Ryu
Fei Long
Garuda
Geki
Gen
Gill
Gouken
Guile
Guy
Hayate
Hokuto
Hugo
Ibuki
Joe
Juli
Juni
Juri
Kairi
Karin
Ken
Lee
M. Bison (Vega)
Makoto
Mike
Nanase
Necro
Oro
Poison
Pullum
Q
R. Mika
Remy
Retsu
Rose
Rufus
Ryu
Sagat
Sakura
Sawada
Sean
Seth
Shadow
Sharon
Shin Akuma (Shin Gouki)
Shin-Bison (True Vega)
Skullomania
T. Hawk
Twelve
Urien
V. Rosso
Vega (Balrog)
Yang Yun
Zangief

It all started here!

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RYU is PERFECT!

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RYU: The History of a Lead Character

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Ryu (Ryū?, written as Ryū in the original Street Fighter) is a video game character created by Capcom, the main protagonist of the Street Fighter series.

Premiering in the first Street Fighter, Ryu appears as the lead character from the game along with his best friend Ken participating in the Street Fighter tournament. Further games from the series show Ryu to be highly focused on his training, aiming to become the strongest he can. However, his powers also attract several criminals who want to use him for their plans.

Ryu has been the lead character of the Street Fighter series since the first game and has appeared in crossovers involving the franchise. He is also featured in manga from the series, anime adaptations and the 1994 live-action film.

In the first Street Fighter game, Ryu has red hair and wears a tattered white karate gi with a white hachimaki (headband) and red gloves. Also, a constant trait in his design is the Fūrinkazan kanji motif (meaning Wind, Wood, Fire, Mountain), battle standard of the historical Japanese military leader Takeda Shingen, embroidered into his obi, simulating Karate Dan degrees. In Street Fighter II Ryu is shown to be older, with brown hair and a red hachimaki. He also fights barefooted this time. The Alpha series features a Ryu much like the one depicted in the original Street Fighter, with light red hair and a white hachimaki. In the Street Fighter III games, Ryu has black hair and facial stubble to show his growth in age. Street Fighter IV, story wise, is set between Street Fighter II and Street Fighter 3 and so Ryu has a more mature look than he does in Street Fighter II but still not as aged looking as in Street Fighter 3.

Because he was the only playable character in the original Street Fighter, Ryu's designer, Manabu Takemura, wanted to make him easy to identify with. In Street Fighter II, the character was selected for inclusion due to his presence in the first game, symbolizing the concept of a Japanese martial artist. As the series progressed, the design was made more muscular to coincide with the concept, while his white gi, considered his most defining character by the development team, was meant to let viewers know he was "a karate master at first sight".

Fighting style
Both Ryu and Ken are practitioners of a nameless martial art rooted as an assassination style.Both Ryu and Ken learned their art from Gouken, who refined the style as a purely combative non-killing style. Since the SNES version of Street Fighter II, Ryu's fighting style has been referred as "Shotokan" in the English localization of the games' instruction manuals and related literature.

While Ryu and Ken follow the same martial arts discipline, as the Street Fighter series evolved, the differences between the two characters was portrayed by their attacks: Ryu focused on technique while Ken opted for stylish unpredictability. His Shōryū-ken ("Rising Dragon Fist") does only one hit, so Ryu can effectively use this move at full power against airborne opponents. Ryu focuses more on the Hadou principle of his style, which translates to him being very skilled with his usage of ki - Ryu has the most concentrated Hadōken ("Surge Fist") amongst all users. In addition, Ryu has mastered the Tatsumaki-Senpū kyaku ("Tornado Whirlwind Kick"), a powerful kick performed in mid-air. Ryu has been given special moves in various games, among those, Jōdan Sokutō Geri ("High Side Kick"), a fast side kick only available to him in the iterations of Street Fighter III.

His enhanced moves are: Shinkū Hadōken ("Vacuum Surge Fist"), a powered-up variant of his standard Hadōken, the Shinkū Tatsumaki-Senpū Kyaku ("Vacuum Tornado Whirlwind Kick"), a stationary variant of the normal move, but much faster, stronger and hitting multiple times, Shin Shōryū-ken ("True Rising Dragon Fist"), a powerful version of the standard Shōryū-ken. In addition, in Street Fighter III, Ryu masters the Denjin Hadōken (" Thunder Blade Surge Fist"), fast electrified variation of the Hadōken, which has the ability to stun the opponent. In Street Fighter IV, Ryu gains the Metsu Hadōken ( "Destructive Surge Fist"), an incredibly powerful enhanced Shinkū Hadōken, as his Ultra Combo, however, in Super Street Fighter IV, the upcoming update to Street Fighter IV, he gains the Metsu Shōryū-ken ("Destructive Rising Dragon Fist"), an incredibly powerful enhanced version of the Shin Shōryū-ken, as his second Ultra Combo.

RYU

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Movements of RYU

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RYU Headshot

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Ryu's Physique

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Ryu has got to be the most muscular Japanese man I have ever seen. This is through exaggeration, right?

Manny Pacquiao

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Filipino Legend

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JLI Inspiration Street Fighter

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Chun Li- The Female Lead

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Style Influence-HARAJUKU

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GWEN brings it to Pop Culture

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JLI Inspired Street Fighter Character

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SHAQUILLE O'NEILL

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Reference

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Shaquille in Progress

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Background Reference

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More

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JLI Instructor Example: Backgrounds

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JLI Instructor StreetFighter Final

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